Domain
Testing & QA
Skill Profile
This skill defines expectations across roles and levels.
Roles
1
where this skill appears
Levels
5
structured growth path
Mandatory requirements
0
the other 5 optional
Testing & QA
Test Strategy
2/22/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| Game QA Engineer | Creates basic test plan for individual game feature: scope, test case list, test environment. Estimates effort for simple tasks under lead guidance. |
| Role | Required | Description |
|---|---|---|
| Game QA Engineer | Develops test plans for milestone builds: defines scope, risk areas, test environment matrix. Plans regression cycles and distributes tasks among testers. |
| Role | Required | Description |
|---|---|---|
| Game QA Engineer | Designs comprehensive test plan for full release cycle of AAA title. Includes certification testing (TRC/TCR/Lotcheck), compatibility matrix, localization QA and performance targets. |
| Role | Required | Description |
|---|---|---|
| Game QA Engineer | Defines test planning strategy for the studio. Establishes plan templates, implements metrics-driven approach to release readiness assessment (release readiness criteria). |
| Role | Required | Description |
|---|---|---|
| Game QA Engineer | Shapes enterprise test planning framework for publisher. Defines planning standards for different genres and project scales, integrates QA into product roadmap. |