Domäne
Game Development
Skill-Profil
Dieser Skill definiert Erwartungen über Rollen und Level.
Rollen
2
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
0
die anderen 10 optional
Game Development
Game Programming
22.2.2026
Wählen Sie Ihr aktuelles Level und vergleichen Sie die Erwartungen.
Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Creates simple procedural systems in Unity: random level generation, procedural terrain with Perlin Noise, randomized loot tables. Uses Unity Random and Mathf for generation. | |
| Unreal Engine Developer | Creates procedural systems in Unreal: PCG (Procedural Content Generation) framework, random placement, noise-based terrain. Uses Blueprints and PCG graphs for generation rules. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Develops advanced procedural systems in Unity: Wave Function Collapse, L-systems for vegetation, procedural mesh generation. Ensures seed-based reproducibility and configurable generation. | |
| Unreal Engine Developer | Develops advanced PCG systems in Unreal: custom PCG nodes, rule-based generation, biome systems. Ensures seed-based reproducibility and artist-friendly controls for fine-tuning. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Designs scalable procedural generation systems for Unity: infinite world generation, streaming, biome systems. Uses Compute Shaders for GPU-accelerated generation and Burst Compiler for CPU generation. | |
| Unreal Engine Developer | Designs scalable PCG systems for AAA Unreal: infinite world streaming, GPU-accelerated generation, deterministic generation for multiplayer. Integrates with World Partition. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Defines procedural generation strategy for Unity projects. Establishes procgen pipeline: from game design constraints to runtime generation. Coordinates artists and programmers. | |
| Unreal Engine Developer | Defines procgen strategy for Unreal projects. Establishes PCG pipeline with art direction controls. Coordinates level designers, artists, and programmers. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Defines procedural generation as a strategic direction for the studio. Evaluates ML-driven generation (AI-assisted content creation). Shapes procgen technology platform. | |
| Unreal Engine Developer | Defines procedural generation as a strategic direction for the studio. Evaluates AI-driven generation. Shapes PCG technology platform for cross-project use. |