领域
Game Development
技能档案
此技能定义了各角色和级别的期望。
角色数
2
包含此技能的角色
级别数
5
结构化成长路径
必要要求
0
其余 10 个可选
Game Development
Game Programming
2026/2/22
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Understands PhysX in Unity: continuous vs discrete collision detection, physics materials (friction, bounciness). Configures Rigidbody parameters for realistic object behavior. | |
| Unreal Engine Developer | Understands Chaos Physics engine in Unreal: rigid body simulation, collision detection, physics materials. Configures Physical Materials (friction, restitution) for realistic gameplay. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Works with advanced PhysX capabilities in Unity: joints (configurable, spring, hinge), cloth simulation, soft bodies. Configures physics solver for stability of complex constructions. | |
| Unreal Engine Developer | Works with advanced Chaos features: Chaos Destruction, Cloth simulation, physics constraints (joints). Configures physics sub-stepping for simulation stability. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Designs physics systems with deep understanding of PhysX internals in Unity. Uses Unity Physics (DOTS) for scalable simulations. Implements custom physics behaviors through Physics callbacks and contact modification. | |
| Unreal Engine Developer | Designs physics systems with deep understanding of Chaos internals. Modifies Chaos solver parameters for project-specific needs. Implements custom physics via Chaos interfaces. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Defines physics engine standards for Unity studio. Establishes physics performance guidelines. Evaluates and adopts physics middleware (Havok for Unity). | |
| Unreal Engine Developer | Defines physics engine standards for the Unreal studio. Establishes Chaos configuration guidelines and performance budgets. Coordinates physics and gameplay teams. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Defines physics engine strategy at studio level. Evaluates new physics solutions. Shapes physics technology roadmap for Unity project portfolio. | |
| Unreal Engine Developer | Defines physics technology strategy for the studio. Evaluates Chaos roadmap from Epic. Shapes physics innovation roadmap: destruction, fluids, soft bodies. |