Dominio
XR: AR/VR/MR
Perfil de habilidad
OpenXR: cross-platform XR standard, extensions, runtime
Roles
2
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
10
los otros 0 opcionales
XR: AR/VR/MR
XR Platforms
17/3/2026
Selecciona tu nivel actual y compara las expectativas.
La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| AR/VR Developer | Obligatorio | Understands the OpenXR standard and its role in unifying XR development. Uses OpenXR via Unity XR Plugin / Unreal OpenXR plugin. Configures the OpenXR runtime for target devices. |
| XR Unity Developer | Obligatorio | Uses OpenXR through Unity XR Plugin Management. Configures OpenXR feature groups for target devices. Understands the role of OpenXR as a cross-platform standard. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| AR/VR Developer | Obligatorio | Works with the OpenXR API directly for cross-platform XR development. Uses OpenXR extensions (hand tracking, eye tracking). Configures action-based input through the OpenXR Input System. Debugs OpenXR runtime issues. |
| XR Unity Developer | Obligatorio | Configures OpenXR extensions in Unity: hand tracking, eye tracking, composition layers. Works with OpenXR Interaction Profiles for various controllers. Debugs OpenXR runtime issues through Unity OpenXR Features. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| AR/VR Developer | Obligatorio | Has deep expertise in OpenXR Standard. Designs solutions for production systems. Optimizes and scales. Mentors the team. |
| XR Unity Developer | Obligatorio | Develops custom OpenXR features for Unity. Integrates vendor-specific OpenXR extensions through native plugins. Optimizes rendering through OpenXR composition layers. Ensures compatibility with multiple OpenXR runtimes. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| AR/VR Developer | Obligatorio | Defines the OpenXR adoption strategy for products. Coordinates cross-platform XR development based on OpenXR. Establishes standards for using OpenXR extensions. Participates in OpenXR working groups. |
| XR Unity Developer | Obligatorio | Defines OpenXR strategy for Unity projects. Coordinates support for OpenXR extensions. Establishes OpenXR best practices in Unity. Interfaces with Unity and vendor teams. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| AR/VR Developer | Obligatorio | Shapes the company's OpenXR strategy. Influences OpenXR standard development. Defines architectural decisions for cross-platform XR. Evaluates new OpenXR extensions and their product impact. |
| XR Unity Developer | Obligatorio | Shapes OpenXR strategy for the company. Influences OpenXR evolution through Unity ecosystem. Defines architectural decisions for cross-platform XR. |