Dominio
Game Development
Perfil de habilidad
Mobile games: touch input, mobile optimization, App Store/Google Play
Roles
4
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
8
los otros 12 opcionales
Game Development
Game Platforms
17/3/2026
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La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Understands mobile game design specifics: touch controls, portrait/landscape, session length, device limitations. Designs mechanics for mobile constraints: simple tap/swipe, auto-play, offline progress. Knows mobile-specific metrics: install rate, ARPDAU, CPI. | |
| Game QA Engineer | Tests mobile games on basic devices: checks installation, launch, touch input, orientation. Finds bugs with UI scale, safe area, notch/punch-hole compatibility. | |
| Unity Developer | Obligatorio | Develops mobile games in Unity for iOS and Android: touch input, screen orientation, basic monetization (ads, IAP). Understands mobile constraints: battery, thermal throttling, memory limits. |
| Unreal Engine Developer | Understands the fundamentals of Mobile Game Development. Applies basic practices in daily work. Follows recommendations from the team and documentation. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Designs mobile-first game systems: session design for 3-5 minute gameplay, energy systems, push notifications, social features. Optimizes UX for mobile: onboarding flow, store placement, FTUE. Creates monetization design for mobile: IAP, ads, battle pass. | |
| Game QA Engineer | Systematically tests mobile games: device fragmentation (50+ devices), thermal throttling, battery drain, interrupts (calls, notifications). Tests IAP flow and store compliance. | |
| Unity Developer | Obligatorio | Optimizes mobile Unity games: texture compression (ASTC/ETC2), mesh LOD, occlusion culling. Integrates Firebase for analytics, push notifications, remote config. Manages App Store and Google Play workflow. |
| Unreal Engine Developer | Independently implements Mobile Game Development in Unreal Engine 5. Optimizes performance. Works with profiler. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Designs mobile game strategy: market positioning, target audience, UA considerations in design. Creates mobile-specific meta-game: clans, leaderboards, live events optimized for mobile engagement. Optimizes game design for UA efficiency: viral mechanics, ASO-friendly features. | |
| Game QA Engineer | Designs mobile QA strategy: device farm integration (Firebase Test Lab, AWS Device Farm), automated compatibility testing. Defines minimum spec, tests low-end devices. | |
| Unity Developer | Obligatorio | Designs mobile Unity game architecture for scale: server-driven content, live-ops, adaptive quality. Optimizes for a wide range of devices. Ensures stable FPS and battery efficiency. |
| Unreal Engine Developer | Obligatorio | Designs Mobile Game Development solutions for production games. Optimizes for target platforms. Mentors the team. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Defines mobile game strategy for the studio: target genres, target markets, platform-specific features. Establishes mobile game design process and team. Coordinates with UA and marketing to optimize game design for acquisition. Defines quality standards for mobile. | |
| Game QA Engineer | Defines mobile QA standards for the studio. Implements automated device testing pipeline, establishes device tier matrix, coordinates store review compliance (App Store, Google Play). | |
| Unity Developer | Obligatorio | Defines mobile strategy for Unity studio. Establishes device support matrix, performance targets. Coordinates mobile-specific QA and app store submission processes. |
| Unreal Engine Developer | Obligatorio | Defines technical strategy for Mobile Game Development. Establishes development standards. Coordinates technical direction. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Shapes enterprise mobile gaming strategy: portfolio strategy, cross-platform approach, emerging mobile platforms. Evaluates new mobile trends: cloud gaming, AR mobile, cross-play. Defines innovation directions for mobile game design. | |
| Game QA Engineer | Shapes enterprise mobile QA framework for mobile game portfolio. Defines device coverage standards by region, integrates with user acquisition data for prioritization. | |
| Unity Developer | Obligatorio | Defines mobile game development strategy at studio level. Evaluates mobile trends (instant games, cloud gaming). Shapes mobile technology roadmap for Unity game portfolio. |
| Unreal Engine Developer | Obligatorio | Defines studio technology strategy. Evaluates engine solutions. Shapes technical vision for game projects. |