Domäne
Game Development
Skill-Profil
Level design, flow, pacing, spatial design, procedural generation
Rollen
2
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
10
die anderen 0 optional
Game Development
Game Design
17.3.2026
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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Pflicht | Creates basic levels: graybox blockouts, simple layouts considering player flow. Understands level design principles: leading lines, landmarks, pacing. Uses editor tools (Unity ProBuilder, Unreal BSP) for rapid prototyping. Tests levels and iterates. |
| Unreal Engine Developer | Pflicht | Creates levels in Unreal Editor: BSP for prototyping, Static Meshes, Landscape, Foliage. Understands Level Blueprints, Trigger Volumes. Configures lighting and post-processing. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Pflicht | Designs complex levels: multi-path layouts, vertical gameplay, risk/reward zones. Creates encounter design: enemy placement, cover systems, difficulty pacing. Works with navigation meshes for AI. Balances levels through playtesting: timing, challenge, reward distribution. |
| Unreal Engine Developer | Pflicht | Develops production-quality levels in Unreal: World Partition for open world, Level Instances, Data Layers. Optimizes streaming and LOD. Uses PCG (Procedural Content Generation). |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Pflicht | Designs level design methodology for the project: level art pipeline, world-building approach, metrics-driven layout. Creates open world structure: POI distribution, exploration rewards, seamless transitions. Applies psychological principles: flow state, curiosity loops, surprise/delight. |
| Unreal Engine Developer | Pflicht | Designs level design pipeline for AAA Unreal projects: automated environment generation, level validation tools, performance budgets per area. Creates custom level editor tools. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Pflicht | Defines level design vision for the project: world structure, biome diversity, progression through world. Builds level design team and pipeline. Reviews layout and encounter design. Mentors level designers. Coordinates level design with narrative and art direction. |
| Unreal Engine Developer | Pflicht | Defines level design standards for the Unreal studio. Establishes level art guidelines, streaming strategy. Coordinates level designers, environment artists, and tech art. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Pflicht | Shapes level design philosophy at the studio level: design principles, quality benchmarks, innovation directions. Defines procedural generation strategy for content scaling. Evaluates new approaches: AI-assisted level design, player-generated content, infinite worlds. |
| Unreal Engine Developer | Pflicht | Defines level design technology strategy for the studio. Evaluates procedural generation, AI-assisted level design. Shapes world-building technology roadmap. |