Skill-Profil

Level Design

Level design, flow, pacing, spatial design, procedural generation

Game Development Game Design

Rollen

2

wo dieser Skill vorkommt

Stufen

5

strukturierter Entwicklungspfad

Pflichtanforderungen

10

die anderen 0 optional

Domäne

Game Development

skills.group

Game Design

Zuletzt aktualisiert

17.3.2026

Verwendung

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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.

Rolle Pflicht Beschreibung
Game Designer Pflicht Creates basic levels: graybox blockouts, simple layouts considering player flow. Understands level design principles: leading lines, landmarks, pacing. Uses editor tools (Unity ProBuilder, Unreal BSP) for rapid prototyping. Tests levels and iterates.
Unreal Engine Developer Pflicht Creates levels in Unreal Editor: BSP for prototyping, Static Meshes, Landscape, Foliage. Understands Level Blueprints, Trigger Volumes. Configures lighting and post-processing.
Rolle Pflicht Beschreibung
Game Designer Pflicht Designs complex levels: multi-path layouts, vertical gameplay, risk/reward zones. Creates encounter design: enemy placement, cover systems, difficulty pacing. Works with navigation meshes for AI. Balances levels through playtesting: timing, challenge, reward distribution.
Unreal Engine Developer Pflicht Develops production-quality levels in Unreal: World Partition for open world, Level Instances, Data Layers. Optimizes streaming and LOD. Uses PCG (Procedural Content Generation).
Rolle Pflicht Beschreibung
Game Designer Pflicht Designs level design methodology for the project: level art pipeline, world-building approach, metrics-driven layout. Creates open world structure: POI distribution, exploration rewards, seamless transitions. Applies psychological principles: flow state, curiosity loops, surprise/delight.
Unreal Engine Developer Pflicht Designs level design pipeline for AAA Unreal projects: automated environment generation, level validation tools, performance budgets per area. Creates custom level editor tools.
Rolle Pflicht Beschreibung
Game Designer Pflicht Defines level design vision for the project: world structure, biome diversity, progression through world. Builds level design team and pipeline. Reviews layout and encounter design. Mentors level designers. Coordinates level design with narrative and art direction.
Unreal Engine Developer Pflicht Defines level design standards for the Unreal studio. Establishes level art guidelines, streaming strategy. Coordinates level designers, environment artists, and tech art.
Rolle Pflicht Beschreibung
Game Designer Pflicht Shapes level design philosophy at the studio level: design principles, quality benchmarks, innovation directions. Defines procedural generation strategy for content scaling. Evaluates new approaches: AI-assisted level design, player-generated content, infinite worlds.
Unreal Engine Developer Pflicht Defines level design technology strategy for the studio. Evaluates procedural generation, AI-assisted level design. Shapes world-building technology roadmap.

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