Domäne
XR: AR/VR/MR
Skill-Profil
Dieser Skill definiert Erwartungen über Rollen und Level.
Rollen
3
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
0
die anderen 15 optional
XR: AR/VR/MR
3D Graphics & Computing
22.2.2026
Wählen Sie Ihr aktuelles Level und vergleichen Sie die Erwartungen.
Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| LLM Engineer | Knows GPU computing basics: CUDA cores, memory hierarchy, kernel execution. Understands how PyTorch uses GPU for tensor operations and runs simple LLM inference on GPU. | |
| Unity Developer | Understands the fundamentals of GPU Programming. Applies basic practices in daily work. Follows recommendations from the team and documentation. | |
| Unreal Engine Developer | Understands GPU programming in Unreal: Nanite, Lumen, Virtual Shadow Maps. Uses GPU Visualizer for rendering performance analysis. Understands draw call optimization through instancing. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| LLM Engineer | Independently optimizes GPU utilization for LLM: mixed precision (FP16/BF16), memory management, CUDA stream optimization. Profiles GPU workloads using nvidia-smi and PyTorch profiler. | |
| Unity Developer | Develops GPU-optimized solutions in Unity: Compute Shaders for parallel computation, indirect rendering, custom SRP passes. Profiles GPU performance with RenderDoc and Unity GPU Profiler. | |
| Unreal Engine Developer | Develops GPU-optimized solutions in Unreal: custom compute shaders via HLSL, Niagara GPU particles, custom render passes via RDG (Render Dependency Graph). |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| LLM Engineer | Designs custom CUDA kernels for LLM inference optimization: fused attention, quantized matmul, custom activation functions. Uses Triton for writing high-performance GPU operations. | |
| Unity Developer | Designs GPU architecture for Unity projects: custom render pipelines, GPU-driven rendering, async compute. Optimizes GPU memory bandwidth and occupancy for mobile and VR platforms. | |
| Unreal Engine Developer | Designs GPU architecture for AAA Unreal projects: custom rendering features, GPU-driven pipeline, async compute. Optimizes for specific GPU architectures (AMD RDNA, NVIDIA Ada). |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| LLM Engineer | Defines GPU programming standards for the LLM team. Establishes best practices for CUDA optimization, memory management, multi-GPU coordination. Conducts GPU-intensive code reviews. | |
| Unity Developer | Defines GPU programming strategy for Unity studio. Establishes render pipeline standards, GPU performance budgets. Coordinates graphics programmers and tech artists. | |
| Unreal Engine Developer | Defines GPU programming strategy for the Unreal studio. Establishes rendering performance budgets. Coordinates graphics programmers and tech artists. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| LLM Engineer | Shapes GPU optimization strategy for organizational LLM infrastructure. Defines approaches to custom kernel development, hardware-specific optimization (A100, H100), and GPU resource planning. | |
| Unity Developer | Defines graphics technology strategy at studio level. Evaluates new GPU capabilities (ray tracing, mesh shaders, variable rate shading). Shapes rendering roadmap. | |
| Unreal Engine Developer | Defines graphics technology strategy at studio level. Evaluates ray tracing, mesh shaders, neural rendering for Unreal. Shapes rendering roadmap. |