领域
Game Development
技能档案
此技能定义了各角色和级别的期望。
角色数
3
包含此技能的角色
级别数
5
结构化成长路径
必要要求
0
其余 15 个可选
Game Development
Game Programming
2026/2/22
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| Game QA Engineer | Tests basic game UI elements: menus, HUD, inventory, dialog windows. Checks correct rendering at target resolution, finds visual artifacts and overlap. | |
| Unity Developer | Creates UI in Unity using UI Toolkit or uGUI (Canvas): buttons, texts, images, progress bars. Understands Canvas render modes, anchoring and responsive layout. Connects UI to game logic through events. | |
| Unreal Engine Developer | Creates UI in Unreal with UMG (Unreal Motion Graphics): Widget Blueprints, HUD, menus. Understands Canvas Panel, overlays, anchoring. Binds UI to game logic via Blueprints. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Game QA Engineer | Conducts systematic UI testing: checks all resolutions and aspect ratios, tests gamepad/keyboard/touch navigation. Validates accessibility (fonts, contrast, subtitle size). | |
| Unity Developer | Develops complex UI systems in Unity: dynamic lists (Scroll View with pooling), localization via Unity Localization package, animated screen transitions. Optimizes UI batching and overdraw. | |
| Unreal Engine Developer | Develops complex UI systems in Unreal: Common UI for cross-platform input, Rich Text, data binding via ViewModels. Optimizes Slate rendering: batching, invalidation, retainer boxes. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Game QA Engineer | Designs UI test matrix for cross-platform title. Automates screenshot comparison for UI regression. Tests UI under high DPI, ultrawide, HDR and various safe areas. | |
| Unity Developer | Designs UI architecture for large Unity projects: MVVM for UI, UI Toolkit with custom controls, accessibility support. Optimizes UI rendering: atlas packing, SDF fonts, minimizing rebuilds. | |
| Unreal Engine Developer | Designs UI architecture for AAA Unreal projects: MVVM with UMG ViewModel, Slate for custom widgets, accessibility. Implements UI streaming to minimize memory footprint. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Game QA Engineer | Defines UI QA standards for the studio. Implements visual regression testing pipeline, establishes accessibility compliance checklist per CVAA/EAA requirements. | |
| Unity Developer | Defines UI standards for Unity studio. Establishes UI component library, design system integration. Coordinates UX designers and UI programmers for effective workflow. | |
| Unreal Engine Developer | Defines UI standards for the Unreal studio. Establishes UI component library, design system. Coordinates UX designers and UI programmers for AAA quality UI. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Game QA Engineer | Shapes enterprise UI QA strategy with unified accessibility standards. Defines UI testing methodology for adaptive UI, cross-generation (PS4/PS5) and cloud streaming. | |
| Unity Developer | Defines UI technology strategy at studio level. Evaluates UI Toolkit vs uGUI migration path. Shapes cross-project UI framework and accessibility guidelines. | |
| Unreal Engine Developer | Defines UI technology strategy for the studio. Evaluates Slate vs UMG vs future UI frameworks. Shapes cross-project UI framework and accessibility standards. |