Domäne
Game Development
Skill-Profil
Game testing: playtesting, regression, automated game testing
Rollen
6
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
24
die anderen 6 optional
Game Development
Game QA
17.3.2026
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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Pflicht | Conducts playtesting of basic mechanics: checks game feel, balance, found bugs. Creates bug reports with clear reproduction steps and expected/actual behavior. Participates in QA process: smoke testing new builds, regression testing after fixes. |
| Game QA Engineer | Pflicht | Performs basic functional game testing using prepared test cases. Reproduces bugs step by step, files defects in Jira specifying platform, build and screenshots. |
| Game Server Developer | Understands game server testing: load testing with simulated players, API contract tests, and replay-based regression testing. Validates game state consistency and anti-cheat rule enforcement. | |
| Unity Developer | Understands Unity testing workflows: Play Mode and Edit Mode tests, automated UI testing, and performance profiling. Runs test suites in CI and reports bugs with reproducible steps. | |
| Unreal Engine Developer | Understands Unreal project testing: Automation Framework, Functional Tests, Gauntlet for automated testing. Writes simple tests for game logic. Uses Session Frontend for test execution. | |
| XR Unity Developer | Pflicht | Tests XR applications on target devices (Quest, PCVR). Performs manual testing of VR interactions and comfort. Documents VR-specific bugs. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Pflicht | Designs and conducts structured playtests: usability testing, balance testing, difficulty curve evaluation. Creates test plans for game systems. Analyzes playtest data (video recordings, metrics, questionnaires) and formulates actionable improvements. Automates basic balance testing. |
| Game QA Engineer | Pflicht | Independently conducts full cycle of functional and regression testing of game builds. Classifies defects by severity/priority, verifies compliance with TRC/TCR requirements from Sony/Microsoft. |
| Game Server Developer | Independently implements Game Testing and QA in dedicated servers/Photon. Optimizes performance. Works with profiler. | |
| Unity Developer | Develops testing infrastructure for Unity: integration tests with scene loading, automated UI tests, performance regression tests. Uses Unity Test Runner in CI/CD pipeline. Creates test fixtures for game systems. | |
| Unreal Engine Developer | Develops testing infrastructure for Unreal: automated gameplay tests, performance regression testing, screenshot comparison tests. Integrates testing into Horde CI pipeline. | |
| XR Unity Developer | Pflicht | Develops test scenarios for XR: interaction testing, performance testing, comfort testing. Uses Unity Test Framework for XR logic. Automates basic tests. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Pflicht | Designs comprehensive QA strategy for the game project: automated testing framework, performance testing, compatibility testing. Creates playtesting methodology: participant recruitment, session design, data analysis. Implements continuous testing in the development pipeline. |
| Game QA Engineer | Pflicht | Designs testing strategy for AAA title: smoke, regression, certification, compatibility. Coordinates testing across platforms (PC, PlayStation, Xbox, Switch), builds coverage matrix. |
| Game Server Developer | Pflicht | Designs solutions with Game Testing and QA for production games. Optimizes for target platforms. Mentors the team. |
| Unity Developer | Pflicht | Designs testing strategy for large Unity projects: automated gameplay testing via recorded inputs, visual regression testing, load testing multiplayer. Implements chaos testing for networked games. |
| Unreal Engine Developer | Pflicht | Designs testing strategy for AAA Unreal projects: automated playthrough testing, network testing, platform compliance testing. Implements chaos testing for multiplayer stability. |
| XR Unity Developer | Pflicht | Designs testing strategy for XR project. Creates framework for automated XR testing. Implements CI-based performance regression testing. Introduces playmode tests for XR. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Pflicht | Defines QA strategy for the project: testing pyramid, quality gates, release criteria. Builds QA team and processes. Coordinates internal and external playtesting. Creates a culture of quality in the game design team. Defines quality metrics and acceptance criteria. |
| Game QA Engineer | Pflicht | Defines QA processes for the studio: implements risk-based testing, establishes quality metrics (defect leakage, escape rate). Manages QA team across multiple projects simultaneously. |
| Game Server Developer | Pflicht | Defines technical strategy with Game Testing and QA. Establishes development standards. Coordinates technical direction. |
| Unity Developer | Pflicht | Defines testing culture for Unity team. Establishes test coverage requirements, QA processes. Coordinates automated and manual testing. Implements shift-left testing practices. |
| Unreal Engine Developer | Pflicht | Defines testing culture for the Unreal team. Establishes test coverage requirements, QA integration. Coordinates automated and manual testing teams for AAA quality bar. |
| XR Unity Developer | Pflicht | Defines QA strategy for XR product. Coordinates testing across all platforms. Establishes quality gates for XR releases. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Pflicht | Shapes enterprise QA strategy for the project portfolio. Defines shared testing infrastructure, quality standards, playtesting methodologies. Evaluates new approaches: AI-driven QA, procedural test generation, crowd-testing platforms for massive coverage. |
| Game QA Engineer | Pflicht | Shapes enterprise QA strategy for publisher with 10+ title portfolio. Defines quality standards, implements shift-left approach and continuous testing in game pipeline. |
| Game Server Developer | Pflicht | Defines the studio's technology strategy. Evaluates engine solutions. Shapes technical vision for game projects. |
| Unity Developer | Pflicht | Defines testing strategy at studio level. Evaluates automated testing tools for games. Builds cross-project test infrastructure and quality gates for Unity products. |
| Unreal Engine Developer | Pflicht | Defines testing strategy at studio level. Evaluates automated testing tools for AAA games. Shapes cross-project test infrastructure and quality standards. |
| XR Unity Developer | Pflicht | Defines testing strategy for XR ecosystem. Shapes XR testing standards for the industry. |