Skill-Profil

Game Audio Programming

Audio engines (FMOD, Wwise), 3D audio, audio DSP, music systems

Game Development Game Programming

Rollen

6

wo dieser Skill vorkommt

Stufen

5

strukturierter Entwicklungspfad

Pflichtanforderungen

10

die anderen 20 optional

Domäne

Game Development

skills.group

Game Programming

Zuletzt aktualisiert

17.3.2026

Verwendung

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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.

Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Sets up basic audio in Unity/Unreal: AudioSource, sound effects. Understands 3D sound and its parameters (rolloff, spatial blend). Uses Audio Mixer for sound management.
Game Designer Understands the role of sound in creating game feel and player experience. Describes audio requirements in GDD: sound effects, ambient, musical themes. Sets up basic audio systems in Unity/Unreal: triggers, volume control, spatial audio for 3D environments.
Game QA Engineer Tests basic game audio: SFX playback, music, voice lines. Finds bugs: missing sounds, clipping, incorrect volume, non-working audio triggers.
Unity Developer Integrates audio in Unity projects: AudioSource, AudioClip, AudioMixer. Configures 3D sound with distance attenuation. Manages music and sound effects through a simple Audio Manager.
Unreal Engine Developer Integrates audio in Unreal: Sound Cues, Sound Classes, Attenuation Settings. Configures 3D sound with distance attenuation and spatialization. Understands Audio Volumes and Reverb Effects.
XR Unity Developer Pflicht Configures audio in Unity XR: AudioSource with Spatial Blend, Audio Mixer. Understands 3D sound and its importance for VR immersion. Uses Audio Listener on VR camera.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Implements spatial audio for VR/AR using FMOD / Wwise. Configures HRTF for realistic 3D sound. Works with ambisonics format. Optimizes audio consumption for mobile VR.
Game Designer Designs sound design for game systems: adaptive music, dynamic mixing, procedural audio triggers. Works with FMOD/Wwise to create interactive soundscapes. Configures audio layers for different gameplay states: exploration, combat, cutscene.
Game QA Engineer Systematically tests audio systems: 3D spatialization, occlusion, reverb zones, dynamic mixing. Checks audio middleware (Wwise, FMOD) for correct parameters and transitions.
Unity Developer Develops audio systems in Unity: dynamic music, adaptive audio via AudioMixer snapshots, FMOD/Wwise integration. Optimizes audio memory: streaming, compression, audio pooling for mobile platforms.
Unreal Engine Developer Develops audio systems in Unreal: Wwise/FMOD integration, MetaSounds for procedural audio, Sound Concurrency for voice management. Optimizes audio streaming and memory.
XR Unity Developer Pflicht Implements spatial audio for VR through Unity Audio Spatializer / Meta XR Audio SDK. Configures HRTF for realistic 3D sound. Integrates FMOD/Wwise for advanced audio.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Architects audio systems for XR projects. Develops dynamic audio systems based on spatial context. Optimizes spatial audio for various XR devices. Integrates audio occlusion and reverb zones.
Game Designer Designs comprehensive audio system for the game project: sound design pipeline, adaptive soundtrack, procedural audio generation. Defines audio budget and optimizes performance. Creates audio direction document describing the sound palette for all game systems.
Game QA Engineer Designs audio QA strategy: automated audio validation (silence detection, clipping detection), adaptive music system testing, platform-specific audio compliance.
Unity Developer Designs audio system architecture for large Unity projects: middleware selection (FMOD vs Wwise), procedural audio, spatial audio for VR. Optimizes audio threading and voice management.
Unreal Engine Developer Designs audio architecture for AAA Unreal projects: middleware selection, audio occlusion system, spatial audio for 3D environments. Develops custom audio solutions.
XR Unity Developer Pflicht Designs audio system for XR project. Implements audio occlusion and reverb based on scene geometry. Optimizes audio for mobile VR. Develops dynamic audio based on spatial context.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Defines the audio strategy for the VR/AR product. Coordinates work between sound designers and programmers. Establishes audio quality standards for XR.
Game Designer Defines audio strategy for the project: middleware selection (FMOD/Wwise), pipeline from recording to integration, quality standards. Coordinates sound designer and game designer work to create immersive audio experience. Establishes audio style guide for the studio.
Game QA Engineer Defines audio QA standards for the studio. Implements automated audio regression testing, establishes audio compliance checklist for platform certification (Dolby Atmos, 3D Audio).
Unity Developer Defines audio pipeline strategy for Unity studio. Establishes audio budget, middleware standards. Coordinates sound designers and programmers for effective audio workflow.
Unreal Engine Developer Defines audio pipeline strategy for the Unreal studio. Establishes audio middleware standards, voice budget. Coordinates sound designers and audio programmers.
XR Unity Developer Pflicht Defines audio strategy for XR product. Coordinates work with sound designers. Establishes audio quality standards.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Shapes the audio strategy for the company's XR ecosystem. Evaluates new spatial audio technologies. Defines audio standards for immersive experiences.
Game Designer Shapes sound design vision at the studio level: technology strategy, audio tool investments, R&D directions. Evaluates new technologies: spatial audio for VR, AI-generated music, haptic feedback integration. Defines the studio's audio identity.
Game QA Engineer Shapes enterprise audio QA methodology. Defines audio testing standards across different platforms and audio technologies, integrates audio QA into production pipeline.
Unity Developer Defines audio strategy at studio level. Evaluates new audio technologies (Project Acoustics, Resonance Audio). Builds cross-project audio asset library.
Unreal Engine Developer Defines audio technology strategy for the studio. Evaluates emerging audio tech (Project Acoustics, Resonance). Shapes cross-project audio framework.
XR Unity Developer Pflicht Shapes audio strategy for XR ecosystem. Evaluates new spatial audio solutions. Defines immersive audio standards.

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