Perfil de habilidad

ARKit / ARCore

ARKit (iOS) and ARCore (Android): plane detection, anchors, scene understanding

XR: AR/VR/MR AR Development

Roles

2

donde aparece esta habilidad

Niveles

5

ruta de crecimiento estructurada

Requisitos obligatorios

10

los otros 0 opcionales

Dominio

XR: AR/VR/MR

skills.group

AR Development

Última actualización

17/3/2026

Cómo usar

Selecciona tu nivel actual y compara las expectativas.

Qué se espera en cada nivel

La tabla muestra cómo crece la profundidad desde Junior hasta Principal.

Rol Obligatorio Descripción
AR/VR Developer Obligatorio Getting started with ARKit (iOS) and ARCore (Android), performs basic AR session setup. Uses ARFoundation in Unity for plane detection and object placement. Understands the difference between world and face tracking.
XR Unity Developer Obligatorio Works with ARFoundation in Unity for basic AR functionality. Configures AR sessions, plane detection and hit testing. Places 3D objects on detected surfaces via ARRaycastManager.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Confidently works with ARKit and ARCore for creating AR applications. Uses image/object tracking, plane detection, and light estimation. Implements persisted anchors and AR collaboration sessions. Configures ARFoundation for cross-platform AR development.
XR Unity Developer Obligatorio Uses advanced ARKit/ARCore features through Unity: image tracking (ARTrackedImageManager), face tracking, environment probes. Configures AR Occlusion Manager for realistic occlusion. Implements persistent AR anchors.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Has deep expertise in ARKit / ARCore. Designs solutions for production systems. Optimizes and scales. Mentors the team.
XR Unity Developer Obligatorio Integrates native ARKit/ARCore APIs through Unity native plugins for features unavailable in ARFoundation. Implements ARKit Scene Geometry and ARCore Depth API. Optimizes AR tracking for specific use cases. Configures ARWorldMap sharing.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Defines the AR platform strategy for the product. Architects the AR system for multi-device support. Coordinates AR feature development between iOS and Android teams. Establishes best practices for AR tracking and anchors.
XR Unity Developer Obligatorio Defines AR strategy for the product on Unity. Coordinates cross-platform AR development (iOS/Android). Establishes AR development standards in Unity. Plans adaptation to new ARKit/ARCore versions.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Shapes the company's AR strategy at the product line level. Evaluates new ARKit/ARCore version capabilities and their impact on the product roadmap. Architects enterprise-scale cross-platform AR architecture.
XR Unity Developer Obligatorio Shapes AR platform strategy for the company. Evaluates new AR APIs (ARKit 7, ARCore extensions) and their impact on Unity projects. Designs architecture for scalable AR solutions on Unity.

Comunidad

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📋 Propuestas
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