Domäne
XR: AR/VR/MR
Skill-Profil
Markerless AR tracking: SLAM, world tracking, face tracking, body tracking
Rollen
2
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
10
die anderen 0 optional
XR: AR/VR/MR
AR Development
17.3.2026
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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Understands markerless AR tracking principles (SLAM, visual-inertial odometry). Uses plane detection for placing objects on surfaces. Works with face tracking for basic AR filters. |
| XR Unity Developer | Pflicht | Uses ARFoundation for markerless tracking: plane detection, point clouds. Configures ARPlaneManager and ARPointCloudManager. Works with world tracking for content placement. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Implements world tracking with persistent anchors for stable AR positioning. Works with body tracking and hand tracking via ARKit/ARCore. Configures SLAM parameters for optimal tracking under various lighting conditions. |
| XR Unity Developer | Pflicht | Implements advanced tracking in Unity: body tracking (ARHumanBodyManager), face mesh (ARFaceManager), environment mapping. Works with persistent world map for saving AR sessions. Configures scene reconstruction. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Deeply understands SLAM and visual-inertial navigation algorithms. Implements custom tracking solutions for specific scenarios. Integrates LiDAR data for mesh reconstruction. Develops multi-anchor systems for large-scale AR scenes. |
| XR Unity Developer | Pflicht | Integrates advanced SLAM capabilities through native APIs. Implements mesh classification for scene understanding. Develops custom tracking algorithms for specific scenarios. Optimizes tracking quality. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Designs the tracking strategy for AR products. Coordinates development of custom tracking solutions. Defines tracking requirements for various use cases. Establishes AR tracking quality metrics. |
| XR Unity Developer | Pflicht | Defines tracking strategy for AR product on Unity. Establishes tracking quality metrics. Coordinates development of tracking-dependent features. Plans support for various tracking scenarios. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Defines the company's AR tracking technology strategy. Evaluates emerging technologies (Gaussian Splatting, neural SLAM). Influences AR standards development in the industry. |
| XR Unity Developer | Pflicht | Shapes markerless tracking vision for AR platform. Evaluates emerging technologies (neural SLAM, Gaussian Splatting). Defines tracking requirements for new products. |