Domain
XR: AR/VR/MR
Skill Profile
AR content creation: 3D models, animations, Reality Composer, Spark AR
Roles
2
where this skill appears
Levels
5
structured growth path
Mandatory requirements
10
the other 0 optional
XR: AR/VR/MR
AR Development
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Creates basic AR content using ready-made 3D models and animations. Works with Reality Composer / Spark AR for simple AR effects. Understands 3D asset formats (glTF, USDZ) and their limitations for AR. |
| XR Unity Developer | Required | Creates AR content in Unity: places 3D models, configures materials and animations for AR. Uses AR Foundation Samples as a base. Works with Prefab system for AR objects. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Develops interactive AR content with animations and interactions. Optimizes 3D models for AR (polycount, textures, LOD). Uses Reality Composer Pro and Scene Understanding. Creates AR filters and effects for social platforms. |
| XR Unity Developer | Required | Develops interactive AR content in Unity with physics and animations. Optimizes 3D assets for mobile AR (LOD, texture atlasing, mesh simplification). Uses Shader Graph for AR-specific shaders. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Architects the AR content creation pipeline from modeling to deployment. Develops procedural AR content and shaders. Implements PBR rendering for photorealistic AR. Optimizes the asset bundle strategy for dynamic AR content loading. |
| XR Unity Developer | Required | Designs AR content creation pipeline in Unity. Automates 3D asset import and optimization through Editor scripts. Develops procedural AR content generation. Creates tools for designers. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Builds an AR content production pipeline for the team. Coordinates work between 3D artists and developers. Defines AR asset quality standards. Creates a library of reusable AR components. |
| XR Unity Developer | Required | Builds production pipeline for AR content in Unity. Defines asset budgets and quality standards. Coordinates work between 3D artists and Unity developers. Introduces asset validation in CI. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Shapes the AR content strategy for the product line. Evaluates AI-generated AR content (NeRF, Gaussian Splatting). Defines AR content standards at the industry level. |
| XR Unity Developer | Required | Shapes AR content strategy for company's Unity ecosystem. Evaluates AI asset generation (Polycam, Luma AI) for AR. Defines AR content standards for the organization. |