Dominio
XR: AR/VR/MR
Perfil de habilidad
Esta habilidad define expectativas en roles y niveles.
Roles
2
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
0
los otros 10 opcionales
XR: AR/VR/MR
3D Graphics & Computing
22/2/2026
Selecciona tu nivel actual y compara las expectativas.
La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Configures Animator Controller in Unity with basic state machines for characters. Uses Animation Clips, Blend Trees and transition parameters. Understands Mecanim basics and animation curves. | |
| Unreal Engine Developer | Configures Animation Blueprints in Unreal Engine: State Machines, Blend Spaces, Animation Montages. Understands Skeleton and AnimInstance. Works with Sequencer for cutscenes. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Develops complex animation systems in Unity: Animation Layers, Avatar Masks, IK (Inverse Kinematics). Integrates Cinemachine for cinematic cameras. Optimizes Animation Compression for mobile platforms. | |
| Unreal Engine Developer | Develops complex animation systems in Unreal: Animation Layers, IK via Control Rig, Linked Anim Graphs. Uses Anim Notifies for gameplay events. Optimizes LOD for animations via Skeletal Mesh LOD. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Designs animation system architecture for large Unity projects. Implements Playable API for procedural animations, Timeline for cutscenes. Optimizes bone count and skinning for mobile platforms with GPU skinning. | |
| Unreal Engine Developer | Designs AAA-level animation system architecture in Unreal: Motion Matching, procedural animation via AnimGraph nodes, MetaHuman facial animation. Optimizes animation budget for 100+ animated characters. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Defines animation pipeline standards for Unity studio. Coordinates animators and programmers. Establishes guidelines for Animation Compression, bone budgets and performance targets. | |
| Unreal Engine Developer | Defines animation pipeline standards for the Unreal studio. Coordinates animators, riggers, and programmers. Establishes animation performance budgets and quality bar. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Defines animation technology strategy for the studio. Evaluates ML-driven animation (Motion Matching), procedural animation approaches. Shapes animation tooling roadmap for multiple Unity projects. | |
| Unreal Engine Developer | Defines animation technology strategy for the studio. Evaluates ML-driven animation, runtime retargeting, crowd animation systems. Shapes animation technology roadmap. |