Skill Profile

VR Interaction Design

VR interaction: grab, teleport, 3D UI, gaze interaction, haptics

XR: AR/VR/MR VR Development

Roles

2

where this skill appears

Levels

5

structured growth path

Mandatory requirements

10

the other 0 optional

Domain

XR: AR/VR/MR

Group

VR Development

Last updated

3/17/2026

How to Use

Choose your current level and compare expectations. The items below show what to cover to advance to the next level.

What is Expected at Each Level

The table shows how skill depth grows from Junior to Principal. Click a row to see details.

Role Required Description
AR/VR Developer Required Implements basic VR interactions: grab, point, click using XR Interaction Toolkit. Configures UI elements in 3D space (world-space canvas). Works with gaze-based interaction for standalone VR.
XR Unity Developer Required Implements basic VR interactions in Unity via XR Interaction Toolkit: XRGrabInteractable, XRRayInteractor, XRDirectInteractor. Configures world-space UI Canvas for VR. Works with XR Socket Interactor.
Role Required Description
AR/VR Developer Required Designs complex VR interfaces with haptic feedback. Implements physics-based interactions (kinematic and dynamic object manipulation). Creates custom interactors and interactables. Works with hand tracking for natural interaction.
XR Unity Developer Required Designs complex VR interactions: physics-based grab with XR Interaction Toolkit, two-handed interactions, snap zones. Implements haptic feedback through XR Controller. Creates custom XRBaseInteractable.
Role Required Description
AR/VR Developer Required Architects a UX framework for VR applications. Develops custom interaction systems (gesture recognition, eye tracking). Optimizes input latency for a comfortable VR experience. Implements multimodal interaction (voice + gestures + controllers).
XR Unity Developer Required Develops custom VR interaction framework on top of XR Interaction Toolkit. Implements gesture recognition through Hand Tracking. Designs multimodal interaction (controllers + hands + voice). Optimizes interaction latency.
Role Required Description
AR/VR Developer Required Establishes VR interaction standards for the product. Coordinates VR UX design with development. Conducts usability testing of VR interfaces. Defines accessibility standards for VR.
XR Unity Developer Required Establishes VR interaction design guidelines for Unity project. Coordinates UX design and VR interaction development. Defines VR interaction quality standards.
Role Required Description
AR/VR Developer Required Defines the VR interaction strategy at the product line level. Explores new VR input paradigms (EMG, BCI). Influences VR UX standards in the industry.
XR Unity Developer Required Defines VR interaction strategy for the product line on Unity. Researches new paradigms (EMG, eye tracking interactions). Influences XR Interaction Toolkit development.

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