Perfil de habilidad

VR Controller Integration

VR controllers: hand tracking, controller mapping, gesture recognition

XR: AR/VR/MR VR Development

Roles

2

donde aparece esta habilidad

Niveles

5

ruta de crecimiento estructurada

Requisitos obligatorios

10

los otros 0 opcionales

Dominio

XR: AR/VR/MR

skills.group

VR Development

Última actualización

17/3/2026

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Rol Obligatorio Descripción
AR/VR Developer Obligatorio Works with VR controllers via XR Interaction Toolkit / OpenXR Input. Configures button mapping for Meta Quest / PCVR controllers. Implements basic hand tracking for standalone VR.
XR Unity Developer Obligatorio Configures VR controllers via Unity Input System / XR Interaction Toolkit. Maps buttons for Quest Touch / PCVR controllers. Uses ActionBasedController for action binding. Implements basic hand tracking.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Develops custom controller mappings for various VR devices. Implements advanced hand tracking with gesture recognition. Configures haptic feedback for controllers and hand tracking. Integrates Ultraleap for high-precision hand tracking.
XR Unity Developer Obligatorio Develops custom controller bindings through Input Action Assets. Implements finger tracking via Meta Hand Tracking SDK in Unity. Configures haptic patterns through XRController.SendHapticImpulse. Supports multiple controller types.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Architects input abstraction for cross-device compatibility. Implements custom gesture recognition systems with machine learning. Optimizes hand tracking latency and accuracy. Develops finger tracking using the Quest Hand Tracking API.
XR Unity Developer Obligatorio Creates cross-device input abstraction over OpenXR Input in Unity. Implements ML-based gesture recognition. Optimizes hand tracking performance for Quest. Develops eye tracking integration.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Defines the strategy for supporting various VR controllers and input devices. Establishes controller mapping standards for the team. Coordinates input system development. Evaluates new input devices.
XR Unity Developer Obligatorio Defines input strategy for VR product. Establishes controller mapping standards for all supported devices. Coordinates input system development.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Defines the long-term VR input strategy for the company. Evaluates emerging technologies (EMG, brain-computer interfaces). Influences VR input standards in the industry.
XR Unity Developer Obligatorio Defines VR input strategy for the product line. Evaluates new input devices (EMG, haptic gloves). Influences XR input standards development.

Comunidad

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📋 Propuestas
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