Domain
XR: AR/VR/MR
Skill Profile
Spatial computing: scene graph, spatial anchors, mesh reconstruction
Roles
2
where this skill appears
Levels
5
structured growth path
Mandatory requirements
10
the other 0 optional
XR: AR/VR/MR
3D Graphics & Computing
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Understands spatial computing concepts: 3D interaction design, hand tracking, and spatial anchors. Builds basic AR/VR scenes with spatial awareness using ARKit/ARCore or OpenXR frameworks. |
| XR Unity Developer | Required | Understands spatial computing in Unity: raycasting, spatial mapping, and plane detection. Implements basic hand/eye tracking interactions using XR Interaction Toolkit. Tests on target XR hardware. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Implements spatial computing for AR/VR: mesh reconstruction, spatial mapping, occlusion. Works with persistent spatial anchors and cloud anchors. Uses scene understanding for integrating virtual content with the real world. |
| XR Unity Developer | Required | Implements spatial computing in Unity: mesh reconstruction (ARMeshManager), spatial mapping, occlusion rendering. Works with cloud anchors for shared AR experiences. Uses Scene Understanding for virtual-real integration. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Architects spatial computing systems. Develops algorithms for spatial mapping and reconstruction. Optimizes spatial queries and collision detection for real-time XR. Integrates machine learning for scene understanding. |
| XR Unity Developer | Required | Designs spatial computing architecture in Unity. Develops spatial mapping and classification algorithms. Optimizes spatial queries for real-time XR. Integrates ML for scene understanding. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Defines the spatial computing strategy for products. Coordinates development of spatial features. Establishes spatial mapping quality metrics. Plans the architecture for multi-user spatial experiences. |
| XR Unity Developer | Required | Defines spatial computing strategy for Unity XR product. Coordinates development of spatial features. Establishes spatial feature quality metrics. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Shapes the spatial computing vision for the company. Evaluates the impact of Apple Vision Pro and Meta Quest on strategy. Explores the future of spatial web and shared spatial computing. |
| XR Unity Developer | Required | Shapes spatial computing vision for the company. Evaluates visionOS spatial computing and its impact. Defines shared spatial experience architecture. |