Domain
XR: AR/VR/MR
Skill Profile
Meta Quest: Oculus SDK, Quest-specific optimization, Interaction SDK
Roles
2
where this skill appears
Levels
5
structured growth path
Mandatory requirements
10
the other 0 optional
XR: AR/VR/MR
XR Platforms
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Develops applications for Meta Quest using Oculus SDK / Meta XR SDK. Configures the project for Quest builds (Android manifest, graphics settings). Tests and debugs on Quest devices. |
| XR Unity Developer | Required | Develops Unity applications for Meta Quest. Configures OVR/Meta XR SDK in Unity project. Builds APK and deploys to Quest. Tests via Meta Quest Link and standalone. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Optimizes applications for mobile VR Quest (draw calls, overdraw, shader complexity). Uses Meta Interaction SDK for advanced interactions. Implements the Passthrough API for mixed reality. Works with Meta App Lab for distribution. |
| XR Unity Developer | Required | Optimizes Unity application for Quest: Fixed Foveated Rendering, Application SpaceWarp. Uses Meta Interaction SDK for hand tracking and Passthrough. Profiles via OVR Metrics Tool and Meta Quest Developer Hub. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Deeply optimizes Quest performance (Application SpaceWarp, foveated rendering). Implements custom Passthrough effects and Scene API. Develops Quest-specific features (Shared Spatial Anchors, Scene Understanding). Profiles via Meta Quest Developer Hub. |
| XR Unity Developer | Required | Implements advanced Quest features in Unity: Spatial Anchors, Scene API, Shared Spatial Anchors. Optimizes to stable 90/120 FPS. Integrates Quest-specific features through native plugins. Develops Mixed Reality applications with Passthrough. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Defines the Meta Quest platform development strategy. Coordinates application optimization and certification. Establishes the release process for Meta Quest Store. Engages with Meta Developer Relations. |
| XR Unity Developer | Required | Defines Quest development strategy. Leads Meta Quest Store certification process. Coordinates Quest-specific optimization. Interfaces with Meta Developer Relations. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Shapes the strategy for presence on the Meta Quest platform. Evaluates new Quest devices and their impact on products. Defines the long-term architecture for the Quest ecosystem. |
| XR Unity Developer | Required | Shapes Meta Quest strategy for the company. Evaluates new Quest devices and SDKs. Defines roadmap for Meta Quest feature integration. |