Perfil de habilidad

Game Physics

Physics engines, collisions, rigid body, ray casting, simulation

Game Development Game Programming

Roles

6

donde aparece esta habilidad

Niveles

5

ruta de crecimiento estructurada

Requisitos obligatorios

30

los otros 0 opcionales

Dominio

Game Development

skills.group

Game Programming

Última actualización

17/3/2026

Cómo usar

Selecciona tu nivel actual y compara las expectativas.

Qué se espera en cada nivel

La tabla muestra cómo crece la profundidad desde Junior hasta Principal.

Rol Obligatorio Descripción
AR/VR Developer Obligatorio Uses built-in physics in Unity (Rigidbody, Collider) / Unreal (Physics). Configures physical materials and collision layers. Understands the difference between dynamic and kinematic bodies.
Game Designer Obligatorio Understands basic physics systems in games: collision detection, rigidbody, triggers, raycasting. Configures physical parameters for proper game feel: gravity, friction, bounciness. Tests physics in prototypes and iterates for comfortable controls.
Game QA Engineer Obligatorio Tests basic physical interactions: collisions, gravity, ragdoll. Finds clipping bugs, falling through geometry, characters getting stuck in objects.
Unity Developer Obligatorio Uses Unity Physics system: Rigidbody, Colliders, Triggers for basic physical interactions. Configures Physics Layers and Layer Collision Matrix. Understands the difference between Update and FixedUpdate.
Unreal Engine Developer Obligatorio Uses Chaos Physics in Unreal Engine: collision primitives, physics materials, constraints. Configures Physics Assets for Skeletal Meshes. Understands Physical Materials and collision channels.
XR Unity Developer Obligatorio Uses Unity Physics for XR: Rigidbody, Colliders, Physics Layers. Configures physical interactions for VR grab/throw. Understands FixedUpdate and physics timestep for VR.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Configures physics for VR/AR: precise collisions, Physics.OverlapSphere, raycasting. Optimizes physics computations (broad/narrow phase). Uses joints and constraints for VR interactions.
Game Designer Obligatorio Designs physics systems for gameplay: ragdoll, destruction, vehicle physics, cloth simulation. Configures physics layers and collision matrix for optimization. Creates custom physics for game feel: tweaked gravity curves, coyote time, input buffering for responsive controls.
Game QA Engineer Obligatorio Systematically tests physics engine: checks collision detection on edge cases, tests vehicle physics, destructible environments. Validates physics at different framerates.
Unity Developer Obligatorio Develops physics systems in Unity: ragdoll, vehicle physics, custom physics materials. Uses Physics.Raycast, SphereCast for gameplay mechanics. Optimizes physics through Fixed Timestep and solver iteration tuning.
Unreal Engine Developer Obligatorio Develops physics systems in Unreal: Chaos Destruction for destructibles, Vehicle Movement Component, custom physics sub-stepping. Profiles physics via Unreal Insights.
XR Unity Developer Obligatorio Optimizes physics for XR in Unity: Physics.OverlapSphere, layer-based collision, continuous collision detection. Uses ConfigurableJoint for VR tools. Implements physics-based VR hands.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Develops custom physics solutions for XR. Implements deterministic physics for multiplayer VR. Optimizes physics timestep for the VR frame budget. Works with soft body and cloth physics.
Game Designer Obligatorio Designs complex physics systems: soft body physics, fluid simulation, custom physics for unique mechanics. Optimizes physics for production: deterministic physics for multiplayer, physics LOD, async physics. Creates physics design guidelines for the team.
Game QA Engineer Obligatorio Designs physics testing strategy: defines test scenarios for soft body, fluid dynamics, cloth simulation. Automates physics system regression through replay tests.
Unity Developer Obligatorio Designs physics systems for complex Unity projects: Unity Physics (DOTS), custom physics for specific genres, deterministic physics for multiplayer. Profiles and optimizes PhysX.
Unreal Engine Developer Obligatorio Designs AAA-level physics systems in Unreal: large-scale destruction, custom Chaos solvers, deterministic physics for competitive multiplayer. Optimizes physics broadphase.
XR Unity Developer Obligatorio Develops custom physics solutions for XR: deterministic physics for multiplayer, custom collision systems. Optimizes Physics.FixedUpdate budget for VR. Uses Unity Physics (DOTS) for large-scale XR scenes.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Defines the physics engine strategy for the XR project. Establishes performance budgets for physics computations. Coordinates development of physical interactions.
Game Designer Obligatorio Defines physics strategy for the project: physics engine selection, custom vs built-in, simulation fidelity. Establishes physics design guidelines for designers. Coordinates with programmers to achieve target game feel. Mentors the team in physics-based game design.
Game QA Engineer Obligatorio Defines QA approach to physics testing at studio level. Builds library of typical physics bugs, implements fuzzing approaches for stress-testing physics systems.
Unity Developer Obligatorio Defines physics standards for Unity projects. Establishes physics budget (collider counts, solver iterations). Coordinates physics and gameplay teams for optimal game feel.
Unreal Engine Developer Obligatorio Defines physics standards for the Unreal studio. Establishes physics performance budgets: body count, contact pairs. Coordinates physics and gameplay teams.
XR Unity Developer Obligatorio Defines physics strategy for XR project. Establishes physics performance budget. Coordinates optimization of physics systems.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Defines the physics model for XR products. Evaluates new physics engines and their applicability. Shapes standards for physical interactions.
Game Designer Obligatorio Shapes physics vision at the studio level: technology investments, R&D directions, physics-based gameplay innovation. Evaluates new technologies: ML-driven physics, position-based dynamics. Defines physics capabilities for next-generation projects.
Game QA Engineer Obligatorio Shapes enterprise physics testing methodology across genres. Defines physics model validation standards, integrates physics QA into engine pipeline.
Unity Developer Obligatorio Defines physics systems strategy at studio level. Evaluates PhysX 5, Havok for Unity, custom physics solutions. Shapes physics middleware roadmap.
Unreal Engine Developer Obligatorio Defines physics technology strategy for the studio. Evaluates Chaos roadmap, alternative physics solutions. Shapes physics innovation roadmap for next-gen.
XR Unity Developer Obligatorio Defines physics model for XR products. Evaluates Unity Physics roadmap. Shapes physics standards for XR.

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