Domain
Desktop Development
Skill Profile
Plugin architecture: dynamic loading, extension points, API contracts
Roles
3
where this skill appears
Levels
5
structured growth path
Mandatory requirements
9
the other 6 optional
Desktop Development
Desktop Patterns
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| Desktop Developer (.NET WPF/WinUI/MAUI) | Knows .NET plugin system basics: Assembly.LoadFrom, MEF (Managed Extensibility Framework). Loads plugins from directory. Understands interface-based plugin contracts. | |
| Desktop Developer (Electron/Tauri) | Knows extensibility basics: dynamic require, npm packages. Loads plugins from the file system. Understands preload-based API exposure for plugins. | |
| Desktop Developer (Qt/C++) | Knows Qt Plugin System basics: QPluginLoader, interfaces through Q_DECLARE_INTERFACE. Loads simple plugins from a specified directory. Understands the late binding principle. |
| Role | Required | Description |
|---|---|---|
| Desktop Developer (.NET WPF/WinUI/MAUI) | Develops plugin framework through MEF2 or McMaster.NETCore.Plugins. Implements plugin isolation through AssemblyLoadContext. Manages plugin API versioning. Creates plugins with dependency injection through IServiceProvider. | |
| Desktop Developer (Electron/Tauri) | Develops plugin system with TypeScript interfaces. Implements plugin sandboxing through isolated BrowserWindow. Manages plugin lifecycle (install, enable, disable, update). Creates plugin API SDK. | |
| Desktop Developer (Qt/C++) | Develops plugin framework with API versioning. Implements dependency injection for plugins, manages lifecycle. Creates plugins with QML extensions through QQmlExtensionPlugin. |
| Role | Required | Description |
|---|---|---|
| Desktop Developer (.NET WPF/WinUI/MAUI) | Required | Designs extensible plugin architecture with hot-reload through AssemblyLoadContext.Unload. Implements plugin marketplace with NuGet-based distribution. Ensures binary compatibility between versions. |
| Desktop Developer (Electron/Tauri) | Required | Designs extensible plugin architecture with versioned API. Implements plugin marketplace with CDN distribution. Ensures security review for third-party plugins. Creates plugin dev tools. |
| Desktop Developer (Qt/C++) | Required | Designs extensible plugin architecture with hot-reload and sandboxing. Implements plugin marketplace with automatic downloading. Ensures backward compatibility of plugin API between versions. |
| Role | Required | Description |
|---|---|---|
| Desktop Developer (.NET WPF/WinUI/MAUI) | Required | Defines plugin strategy for .NET desktop platform. Establishes plugin API standards, coordinates ecosystem. Plans plugin security review and certification. |
| Desktop Developer (Electron/Tauri) | Required | Defines plugin ecosystem strategy. Establishes plugin API standards and review process. Coordinates plugin developer community. |
| Desktop Developer (Qt/C++) | Required | Defines plugin strategy for the desktop platform. Establishes plugin API standards, coordinates developer ecosystem. Plans plugin certification and security review. |
| Role | Required | Description |
|---|---|---|
| Desktop Developer (.NET WPF/WinUI/MAUI) | Required | Shapes enterprise plugin ecosystem for .NET desktop. Designs plugin SDK and marketplace. Defines monetization and partner program. |
| Desktop Developer (Electron/Tauri) | Required | Shapes enterprise plugin strategy for Electron. Designs plugin SDK and marketplace. Defines monetization model. |
| Desktop Developer (Qt/C++) | Required | Shapes plugin ecosystem strategy for the organization. Designs plugin SDK and marketplace. Defines monetization and partner program for plugins. |