Domain
XR: AR/VR/MR
Skill Profile
ARKit (iOS) and ARCore (Android): plane detection, anchors, scene understanding
Roles
2
where this skill appears
Levels
5
structured growth path
Mandatory requirements
10
the other 0 optional
XR: AR/VR/MR
AR Development
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Getting started with ARKit (iOS) and ARCore (Android), performs basic AR session setup. Uses ARFoundation in Unity for plane detection and object placement. Understands the difference between world and face tracking. |
| XR Unity Developer | Required | Works with ARFoundation in Unity for basic AR functionality. Configures AR sessions, plane detection and hit testing. Places 3D objects on detected surfaces via ARRaycastManager. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Confidently works with ARKit and ARCore for creating AR applications. Uses image/object tracking, plane detection, and light estimation. Implements persisted anchors and AR collaboration sessions. Configures ARFoundation for cross-platform AR development. |
| XR Unity Developer | Required | Uses advanced ARKit/ARCore features through Unity: image tracking (ARTrackedImageManager), face tracking, environment probes. Configures AR Occlusion Manager for realistic occlusion. Implements persistent AR anchors. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Has deep expertise in ARKit / ARCore. Designs solutions for production systems. Optimizes and scales. Mentors the team. |
| XR Unity Developer | Required | Integrates native ARKit/ARCore APIs through Unity native plugins for features unavailable in ARFoundation. Implements ARKit Scene Geometry and ARCore Depth API. Optimizes AR tracking for specific use cases. Configures ARWorldMap sharing. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Defines the AR platform strategy for the product. Architects the AR system for multi-device support. Coordinates AR feature development between iOS and Android teams. Establishes best practices for AR tracking and anchors. |
| XR Unity Developer | Required | Defines AR strategy for the product on Unity. Coordinates cross-platform AR development (iOS/Android). Establishes AR development standards in Unity. Plans adaptation to new ARKit/ARCore versions. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Shapes the company's AR strategy at the product line level. Evaluates new ARKit/ARCore version capabilities and their impact on the product roadmap. Architects enterprise-scale cross-platform AR architecture. |
| XR Unity Developer | Required | Shapes AR platform strategy for the company. Evaluates new AR APIs (ARKit 7, ARCore extensions) and their impact on Unity projects. Designs architecture for scalable AR solutions on Unity. |