Domain
XR: AR/VR/MR
Skill Profile
This skill defines expectations across roles and levels.
Roles
1
where this skill appears
Levels
5
structured growth path
Mandatory requirements
0
the other 5 optional
XR: AR/VR/MR
AR Development
2/22/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| Unity Developer | Creates simple AR applications in Unity with AR Foundation: plane detection, placing 3D objects on surfaces. Understands the difference between ARCore and ARKit. Configures AR Session and AR Camera. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Develops AR functionality in Unity: image tracking, face tracking, light estimation. Optimizes AR rendering for mobile devices. Integrates AR with game logic and Unity UI systems. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Designs AR application architecture in Unity: persistent AR, cloud anchors, multi-user AR sessions. Solves occlusion and shadow casting problems in AR. Optimizes battery consumption for extended AR sessions. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Defines AR strategy for Unity products. Establishes AR Foundation development best practices. Coordinates AR functionality with UX/UI team for optimal user experience. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Defines AR development strategy at studio level. Evaluates AR Cloud platforms (Niantic Lightship, Google ARCore Cloud). Shapes AR product roadmap considering AR hardware evolution. |