Skill Profile

AR Foundation

This skill defines expectations across roles and levels.

XR: AR/VR/MR AR Development

Roles

1

where this skill appears

Levels

5

structured growth path

Mandatory requirements

0

the other 5 optional

Domain

XR: AR/VR/MR

Group

AR Development

Last updated

2/22/2026

How to Use

Choose your current level and compare expectations. The items below show what to cover to advance to the next level.

What is Expected at Each Level

The table shows how skill depth grows from Junior to Principal. Click a row to see details.

Role Required Description
Unity Developer Creates simple AR applications in Unity with AR Foundation: plane detection, placing 3D objects on surfaces. Understands the difference between ARCore and ARKit. Configures AR Session and AR Camera.
Role Required Description
Unity Developer Develops AR functionality in Unity: image tracking, face tracking, light estimation. Optimizes AR rendering for mobile devices. Integrates AR with game logic and Unity UI systems.
Role Required Description
Unity Developer Designs AR application architecture in Unity: persistent AR, cloud anchors, multi-user AR sessions. Solves occlusion and shadow casting problems in AR. Optimizes battery consumption for extended AR sessions.
Role Required Description
Unity Developer Defines AR strategy for Unity products. Establishes AR Foundation development best practices. Coordinates AR functionality with UX/UI team for optimal user experience.
Role Required Description
Unity Developer Defines AR development strategy at studio level. Evaluates AR Cloud platforms (Niantic Lightship, Google ARCore Cloud). Shapes AR product roadmap considering AR hardware evolution.

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