Selecciona tu posición actual

Elige un rol y nivel — mostraremos la ruta, habilidades y análisis de brechas.

Ruta de desarrollo

Junior

0-2 years

Actual

Responsabilidad: Выполнение задач под руководством старших коллег. Изучение кодовой базы, стандартов и процессов команды. Написание кода по спецификациям, исправление простых багов, написание тестов.

Habilidades clave:

Game AI: Pathfinding, Behavior Trees Falta
Game Analytics Falta
Game Economy & Balancing Falta
Game Mechanics Design Falta
Game Narrative Design Falta
Game Physics Falta
Game Testing & QA Falta
Game UX & UI Design Falta
Level Design Falta

Middle

2-5 years

Siguiente

Responsabilidad: Самостоятельная разработка фич от декомпозиции до деплоя. Участие в code review. Оптимизация производительности. Менторинг junior-разработчиков. Участие в архитектурных обсуждениях.

Habilidades clave:

Game AI: Pathfinding, Behavior Trees Falta
Game Analytics Falta
Game Economy & Balancing Falta
Game Mechanics Design Falta
Game Narrative Design Falta
Game Physics Falta
Game Testing & QA Falta
Game UX & UI Design Falta
Level Design Falta

Senior

5-8 years

Responsabilidad: Проектирование архитектуры компонентов и сервисов. Решение сложных технических проблем. Ведение технического долга. Code review как gatekeeper качества. Менторинг middle-разработчиков. Выбор технологий для новых задач.

Habilidades clave:

Game AI: Pathfinding, Behavior Trees Falta
Game Analytics Falta
Game Economy & Balancing Falta
Game Mechanics Design Falta
Game Narrative Design Falta
Game Physics Falta
Game Testing & QA Falta
Game UX & UI Design Falta
Level Design Falta

Lead / Staff

7-12 years

Responsabilidad: Техническое лидерство команды или направления. Проектирование системной архитектуры. Координация с другими командами. Формирование стандартов и best practices. Участие в найме. Планирование технического roadmap.

Habilidades clave:

Game AI: Pathfinding, Behavior Trees Falta
Game Analytics Falta
Game Economy & Balancing Falta
Game Mechanics Design Falta
Game Narrative Design Falta
Game Physics Falta
Game Testing & QA Falta
Game UX & UI Design Falta
Level Design Falta

Principal

10+ years

Responsabilidad: Техническая стратегия на уровне компании или домена. Кросс-организационное влияние. Решение системных проблем бизнеса через технологии. Менторинг lead-инженеров. Публичное представление компании.

Habilidades clave:

Game AI: Pathfinding, Behavior Trees Falta
Game Analytics Falta
Game Economy & Balancing Falta
Game Mechanics Design Falta
Game Narrative Design Falta
Game Physics Falta
Game Testing & QA Falta
Game UX & UI Design Falta
Level Design Falta

Análisis de brechas: habilidades a desarrollar

Para subir de nivel necesitas desarrollar:

Game AI: Pathfinding, Behavior Trees

Designs AI systems based on behavior trees: tactical behavior, team coordination, adaptation to player actions. Configures NavMesh for complex levels with dynamic obstacles. Balances AI difficulty for different difficulty levels through parametric tuning.

Game Analytics

Designs analytics event system for full game system coverage. Analyzes funnel metrics, level heatmaps, player resource distribution. Conducts A/B tests of balance changes and interprets results. Uses cohort analysis to evaluate changes.

Game Economy & Balancing

Develops in-game economy systems: resource balance, sink/source models, progression curves. Models economy in spreadsheets with player behavior simulation. Conducts A/B tests of monetization mechanics. Balances reward schedules for optimal engagement.

Game Mechanics Design

Designs complex game systems: combat system, crafting, skill trees, quest systems. Balances mechanics through spreadsheet modeling and playtesting. Creates secondary loops and meta-game. Understands player psychology and applies motivational frameworks (SDT, Bartle taxonomy).

Game Narrative Design

Designs narrative systems: branching dialogues, player choice consequences, narrative pacing. Creates compelling characters with character arcs. Uses narrative tools (Ink, Twine, Yarn Spinner) for implementing branching stories. Integrates narrative with gameplay mechanics.

Game Physics

Designs physics systems for gameplay: ragdoll, destruction, vehicle physics, cloth simulation. Configures physics layers and collision matrix for optimization. Creates custom physics for game feel: tweaked gravity curves, coyote time, input buffering for responsive controls.

Game Testing & QA

Designs and conducts structured playtests: usability testing, balance testing, difficulty curve evaluation. Creates test plans for game systems. Analyzes playtest data (video recordings, metrics, questionnaires) and formulates actionable improvements. Automates basic balance testing.

Game UX & UI Design

Designs comprehensive UX systems: onboarding flow, control schemes for different platforms, accessibility features. Creates UI/UX documentation with wireframes and interaction specifications. Conducts usability testing and analyzes interaction heatmaps. Ensures consistent UX language.

Level Design

Designs complex levels: multi-path layouts, vertical gameplay, risk/reward zones. Creates encounter design: enemy placement, cover systems, difficulty pacing. Works with navigation meshes for AI. Balances levels through playtesting: timing, challenge, reward distribution.