Select your current position
Pick a role and level — we'll show the growth path, skills and gap analysis.
Development path
Junior
0-2 years
Responsibility: Выполнение задач под руководством старших коллег. Изучение кодовой базы, стандартов и процессов команды. Написание кода по спецификациям, исправление простых багов, написание тестов.
Key skills:
Middle
2-5 years
Responsibility: Самостоятельная разработка фич от декомпозиции до деплоя. Участие в code review. Оптимизация производительности. Менторинг junior-разработчиков. Участие в архитектурных обсуждениях.
Key skills:
Senior
5-8 years
Responsibility: Проектирование архитектуры компонентов и сервисов. Решение сложных технических проблем. Ведение технического долга. Code review как gatekeeper качества. Менторинг middle-разработчиков. Выбор технологий для новых задач.
Key skills:
Lead / Staff
7-12 years
Responsibility: Техническое лидерство команды или направления. Проектирование системной архитектуры. Координация с другими командами. Формирование стандартов и best practices. Участие в найме. Планирование технического roadmap.
Key skills:
Principal
10+ years
Responsibility: Техническая стратегия на уровне компании или домена. Кросс-организационное влияние. Решение системных проблем бизнеса через технологии. Менторинг lead-инженеров. Публичное представление компании.
Key skills:
Gap analysis: skills to develop
To reach the next level you'll need to develop:
Designs AI systems based on behavior trees: tactical behavior, team coordination, adaptation to player actions. Configures NavMesh for complex levels with dynamic obstacles. Balances AI difficulty for different difficulty levels through parametric tuning.
Designs analytics event system for full game system coverage. Analyzes funnel metrics, level heatmaps, player resource distribution. Conducts A/B tests of balance changes and interprets results. Uses cohort analysis to evaluate changes.
Develops in-game economy systems: resource balance, sink/source models, progression curves. Models economy in spreadsheets with player behavior simulation. Conducts A/B tests of monetization mechanics. Balances reward schedules for optimal engagement.
Designs complex game systems: combat system, crafting, skill trees, quest systems. Balances mechanics through spreadsheet modeling and playtesting. Creates secondary loops and meta-game. Understands player psychology and applies motivational frameworks (SDT, Bartle taxonomy).
Designs narrative systems: branching dialogues, player choice consequences, narrative pacing. Creates compelling characters with character arcs. Uses narrative tools (Ink, Twine, Yarn Spinner) for implementing branching stories. Integrates narrative with gameplay mechanics.
Designs physics systems for gameplay: ragdoll, destruction, vehicle physics, cloth simulation. Configures physics layers and collision matrix for optimization. Creates custom physics for game feel: tweaked gravity curves, coyote time, input buffering for responsive controls.
Designs and conducts structured playtests: usability testing, balance testing, difficulty curve evaluation. Creates test plans for game systems. Analyzes playtest data (video recordings, metrics, questionnaires) and formulates actionable improvements. Automates basic balance testing.
Designs comprehensive UX systems: onboarding flow, control schemes for different platforms, accessibility features. Creates UI/UX documentation with wireframes and interaction specifications. Conducts usability testing and analyzes interaction heatmaps. Ensures consistent UX language.
Designs complex levels: multi-path layouts, vertical gameplay, risk/reward zones. Creates encounter design: enemy placement, cover systems, difficulty pacing. Works with navigation meshes for AI. Balances levels through playtesting: timing, challenge, reward distribution.